#ifndef CPOSITIONCLASS_H
#define CPOSITIONCLASS_H

class CPositionClass
{
	float m_fFrameTime;
	float m_fYRotation;
	float m_fTurnLeftSpeed;
	float m_fTurnRightSpeed;
public:
	CPositionClass(void);
	CPositionClass(const CPositionClass&);
	~CPositionClass(void);

	void SetFrameTime(float fTime);
	void GetRotation(float& fRotation);
	void TurnLeft(bool bIsKeyDown);
	void TurnRight(bool bIsKeyDown);
};

#endif